BA (Hons) Games Development with Integrated Foundation Year
Apply now:
Currently reading: Course structure and admissions
Course overview
-
Starts: Sep 2025
-
Duration: 1 year (of 4-yr degree)
-
Mode: Full time
-
UCAS code: I601
-
Fees: UK: £9,250* (2024 entry) / INT: £17,000* (2024 entry)
*Fees subject to change for 2025/26 entry.
Get in the game.
This year zero course is a preparatory year as part of a four-year BA (Hons) Games Development course. Aimed at students who want more time before year one to develop their skills, this is an ideal entry-level course for aspiring game makers who wish to create imaginative games through a variety of mediums. An entertaining career in games design and computer gaming starts here.Â
Course overview
Year 0 in games development encourages creativity, imagination and new ways of making, thinking and documenting.
The course focuses on giving students a solid understanding of games development, the creative process, and the technical knowledge to realise it.
The course explores the contemporary gaming industry across a broad range of experiences – from the latest console blockbusters to virtual reality (VR) and augmented reality (AR).
Showreel
Ideal for...
aspiring game makers who wish to create imaginative games and gaming stories through a variety of mediums.
Why study this year zero games development course?
- Get prepared for progression to year one of BA (Hons) Games Development
-
Games-first approach, putting making at the centre of teaching
-
Truly understand the needs and desires of computer games players
-
Flexibility to specialise in your favourite games development discipline
-
Build a critical language and understanding of games development
-
Develop a diverse understanding of games technologies.
Who is this for?
Year zero is an excellent entry point into our BA (Hons) Games Development course, which may suit you if:
- you feel you will benefit from developing your skillset prior to entering an undergraduate degree course
- you will struggle to fulfil the entry requirements.
Key study topics
-
Game engine technologies
-
Games culture and practice
-
Game design fundamentals
-
Table top
-
Mobile
-
Console
-
Computer
-
The games industry.