BA (Hons) Games Design with Integrated Foundation Year
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Currently reading: Course overview
Course overview
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Starts: Sep 2025
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Duration: 1 year (of 4-yr degree)
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Mode: Full time
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UCAS code: I614
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Fees: UK: £9,250* (2024 entry) / INT: £17,000* (2024 entry)
*Fees subject to change for 2025/26 entry.
Take your first steps in games design.
The year zero games design course is a preparatory year as part of a four-year BA (Hons) Games Design degree and is aimed at students who require more time to develop their portfolio and skillset prior to year one of undergraduate study. This course will ignite your creativity and imagination, so you can discover new ways of making, thinking and documenting.
Why study this four year course?
In this dynamic games design course in London, UK, you will learn core mechanical and narrative skills across three industry specialisms:
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World building and narrative
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Games and level design
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Technical design
You will develop the necessary creative and professional skills to:
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Develop key skills in narrative and story telling
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Prepares you for a career as a games maker, either in the AAA or independent markets
- Enables you to contextualise the role design plays in storytelling and game playing
- Specialise within the games design discipline in an area that best suits your unique skillset
- Build a critical language and apply this to games and games design
- Apply and utilise games technologies to respond to changes in the development landscape quickly and confidently.
Ideal for...Â
aspiring games designers who wish to build up foundational knowledge prior to entering an undergraduate degree.
Why study this four year course?
Games Design Year 0 is not a standalone course; it is the first stage of a full four-year undergraduate degree. When you successfully complete your prep year, you will be able to progress smoothly into the first year of our BA (Hons) Games Design degree in London.
Your tutors will nurture your creative potential and support you while you learn the essential practical, intellectual and transferable skills needed to confidently enter undergraduate study.
As well as developing fundamental skills, you will also be given a broad grounding in your chosen specialist area, and an understanding of the cultural contexts of the creative industries.
This is your entry point into a thrilling academic journey and career in games design and related creative disciplines.
Key study topics
- Game engine technologies
- Scripting
- Production methodologies (Scrum, Lean, Waterfall)
- Development cycles
- Concepting and ideation
- Prototyping
- Documentation
- 2D/3D art pipelines
- Character design
- Environment design
- Games culture and studies
- Game design fundamentals
- Team working
The specifics
Year 0 course specification coming soon